Attribute progression redesign. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. Attribute progression redesign

 
 It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds likeAttribute progression redesign Specifically the guide uses Ascension + Balanced Creature Stats + Balanced NPC Level Caps + Balanced Unleveled Quest Rewards + Attribute Progression Redesign if you don't want the whole thing

LushWoods or any singular one, the Complete Compilation is quite big. This applies to melee, unarmed, spells, and bows regardless of skill level. The Intelligence branch is a good one for anyone looking to blow up cars, just like advertised in the Cyberpunk 2077 2. Attribute Progression Redesign 53 All +5 Attribute Modifiers 54 MenuQue - OBSE Plugin 55 LINK 56 Ultimate Leveling 57 Balanced Creature Stats - Fixed Level Scaling 58. Unused attribute points carry over to your next level. Max at +5. This mod changes leveling and attribute advances to be more realistic and provide better game play. Last updated 06 July 2019 3:05AM. My favorite is Attribute Progression Redesign. So Im prepping to start a new toon on oblivion and Im trying to tweak my modlist to be a bit more stable, as it stands right now I get a CTD about every hour or so. Choose from the options below. I think I had…Unused attribute points carry over to your next level. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. How it works is that attributes slowly improve as the skills they govern improve. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. More posts you may like. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. I was like "well, ♥♥♥♥. Click on data files and if the mod is there its installed correctly - just active it from there. Credit also goes to the mod's author, PistachioRaptor, whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. esp uop vampire aging and face fix unofficial oblvion patch knights. 2)folder 4KB. Just what the title says. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. All my major skills are in only 3 Attributes, meaning I will stop getting natural Attribute bonuses in skills that help me level up; On top of this, I started out as a wood elf under the Thief sign, which further robs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Unfortunately it has not aged well. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pBetter Leveling: Attribute Progression Redesign and Practical Training (the first lets attribute bonuses roll over into your next level, the second lets training levels do the same) (again, both recent) ReplyThis and something like Attribute Progression Redesign should do the trick. I'll resolve this later" and after months I'm finally looking to get back to it. Krraken a land dreugh companion. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. It keeps the heart of the original leveling system while reducing the stress of min/maxing, making leveling a more enjoyable process. Hey there, loving the idea of this mod, as it provides much needed information on attribute bonus progress. Just started a fresh character who has had 16 skill increases in INT and is able to level up from 1 to 3. ago. Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p attribute progression redesign myserious bears epic necromancy carry weight modifier x4 maskars oblivion overhaul marriage. an object of the class is made), or force setupUI () to run within the globalprogress () function. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Reply. Elliove • 4 hr. Uploaded: 23 May 2019 . #103050273 is also a reply to the same post. )Goodmorning guys. Improve this answer. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. I'll resolve this later" and after months I'm finally looking to get back to it. Unique DLs-- Total DLs-- Total views-- Version. Attribute Progression Redesign; Attribute Progression Redesign. Easy and straightforward. Attribute Progression Redesign [Vanilla Plus] Automatic Attributes [V++] Oblivion XP [Overhaul] (- Automatic +5. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. This mod doesn’t provide retroactive health of its own, but should be compatible. I finally decided to buy Oblivion, after wanting to do so for many years (I somehow skipped it when it was released, I guess I was too busy playing WoW and Gothic 2) and I wanted to have a little recommendation. 1' description changed. Author: JakeAlaimo. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Attribute Progression Redesign Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pAutomatic Attributes OR Attribute Progression Redesign (i prefer the first, though the second is extremly Vanilla-like) Flora Enanched More Effective Enhancement JJ Vampirism JJ Birthsigns Allied Oblivion Gates Patrols Artifact Redone Balanced Magic (V+ Magic Mod) Maskar Unarmored Skill (Recenty re-descovered). Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. Attribute Progression Redesign; Attribute Progression Redesign. This only applies to the player. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. , and click Configure Libraries, the window is empty. Unused attribute points carry over to your next level. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. Attribute Progression Redesign. My personal reccomendations are MOO and Attribute Progression Redesign. I. Safe to use . Endorsements. It's there to allow filtering and toggling of disabled mods for modlist. It's vanilla in flavor but a massive overhaul. 1. I used those on my last playthrough and it worked really well. Capped Bandits Marauders and highwaymen. Last Update: 06 Jul 2019. ago. Companion Vilja. so far I have attribute progression redesign and auto update leveled items and spells. (edit:Attribute progression redesign) comments sorted by Best Top New Controversial Q&A Add a Comment TheSpookyPrince • Additional comment actions. CCCP is compatible with mods that change races and birthsigns. Download: Manual; 0 of 0 File information. So most people install mods to make going past level 1 suck less. Last Update: 06 Jul 2019. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. About the Levelling system. Skills and Leveling. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. Page 7 of 14 - Attribute Progression Redesign - posted in File topics: This gem has changed my game from bothersome to fun again. Unused attribute points carry over to your next level. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. 5 points. Max at +5. I'll resolve this later" and after months I'm finally looking to get back to it. It doesn't overhaul the leveling system or the level scaling but simply allows the skill increases to carry their modifiers over past the next levels. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need. I reccomend Attribute Progression Redesign. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Killian a spider daedra companion. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. Skip to content. Author: JakeAlaimo. Uploaded by JakeAlaimo. Check your status: you have no negative status. attribute progression redesign seems to be a good companion mod to this. I was like "well, ♥♥♥♥. Unused attribute points carry over to your next level. Spoiler ArcturusFyr wrote: Its like staring into an all you can eat buffet of goodness, but realizing that you unfortunately need to go on a diet because youve engorged yourself on too many. This mod allows you to create scrolls from your spellbook for a fee of gold. Unused attribute points carry over to your next level. it makes it so points carry over between levels. I was like "well, ♥♥♥♥. 947. I'll resolve this later" and after months I'm finally looking to get back to it. Attribute Progression Redesign. MediaIm afraid an altar of the nine does NOT restore attributes that are NOT mentionned in the status tab. Both mods try. However, I fear that. Community . Iterative User Interface Design. Attribute Progression Redesign. 2. The original guide was created by PushTheWinButton, and the Wabbajack version is created and maintained by yours truly. Page 4 of 4 - Skill Diary Redone - posted in File topics: In response to post #105740698. Safe to use . Spoiler Lonewolf2797 wrote: I absolutely love the idea of this mod, however, will it work with Elys uncapper? PistachioRaptor wrote: Both mods should work together. Basically an attribute increases one point when its associated skills improve 4. 0 trailer. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. I was like "well, ♥♥♥♥. Feel free to remove the `allow-scripts` from the sandbox attribute. Level 2 to 3 you gain +3 to your willpower. Mods . Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. ashthediciple endorsed a mod 'Assorted Protective Female Armors - Refined'Just use Attribute Progression Redesign or another leveling mod. Totally useless. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Vanilla leveling is bad, yes. 1. ago. Maskars Oblivion Overhaul : Literally the most stable, customizable, and feature-full overhaul. Author: JakeAlaimo. The first makes unused attribute bonuses rollover into the next level, and the second adds a book that can be used to track your skill increases. I was like "well, ♥♥♥♥. Kajsa a troll companion critter. ) and have yet to run into issues. That's what I'm going for with this new thread, at least. I haven't played it modded since like 2011. It's there to allow filtering and toggling of disabled mods for modlist. 19 on PlayStation 4, Windows PC, and Xbox One. Scripted to be compatible with combat overhauls and other stat-changing mods. But if you want other stuff then overhauls like OOO and MOO deals with these issues but adds tons of other stuff or mechanics that changes the game that you may or may not like. Page 204 of 216 - Ultimate Leveling - posted in File topics: In response to post #118959143. However, I fear that. #72121428 is also a reply to the same post. Forget you've ever installed this mod. Page 2 of 3 - Skill Diary Redone - posted in File topics: In response to post #84282203. I'll resolve this later" and after months I'm finally looking to get back to it. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Feel free to remove the `allow-scripts` from the sandbox attribute. . I really want to play the game (to be clear I have around 4 hours in the game). I tend to suck the fun out of the game for myself when playing normally, knowing Ill just be throwing stats away if I dont level a. ShortRange. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. The NexusMods page explains it in details. e. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Follow. User images. Download: Manual; 0 of 0 File. Skills and Leveling. Attribute Progression Redesign. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Endorsements. That's what I'm going for with this new thread, at least. I'm currently torn between a few different leveling mods. Endorsements. Attributes you don't use when leveling up carry over to the next level. That’s basically a cheat mod. Trying to optimize the number of attribute points you earn each level can drain Oblivion of fun. save. How it works is that, lets say you raise your skills enough going from level one to level two to raise your willpower by +2. However, if you want a different experience to leveling. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Unused attribute points carry over to your. Also 4gb patch and unofficial patches (Oblivion, Shivering Isles, KotN+DLCs. Might be too much for the first time, though. ashthediciple endorsed a mod 'Balanced Creature Stats - Fixed Level Scaling' 14 March 2023, 7:11PM. The game can be completed with +1 bonuses every level. an object of the class is made), or force setupUI () to run within the globalprogress () function. ashthediciple endorsed a mod 'Attribute Progression Redesign' 14 March 2023, 7:11PM. Attribute Progression Redesign; Attribute Progression Redesign. I'll resolve this later" and after months I'm finally looking to get back to it. Attribute Progression Redesign Dynamic Oblivion Combat v2 Balanced NPC Level Cap Practical Training Ascention Leveled Creature Flag Fix Balanced Unleveled Rewards comments sorted by Best Top New Controversial Q&A Add a Comment. My take on disincentivizing min-maxing approaches to gameplay while also preserving the. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Attribute Progression Redesign 119 Rebalanced and Unleveled Quest Gold Rewards 120 Balanced Creature Stats - Fixed Level Scaling 121 Balanced NPC Level Cap - Logical. 3 comments. Unique DLs-- Total DLs-- Total views-- Version. Collections . On the 10th advance, you reach the next level. I absolutely love the idea of this mod, however, will it work with Elys' uncapper?The driver’s version is 537. Killian a spider daedra companion. Page 10 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #103044268. Originally posted by D. The system wasn’t meant to be min-maxed anyway. Unused attribute points carry over to your next level. So most people install mods to make going past level 1 suck less. Basically, it turns the whole mess of a leveling system into a proper RPG one like Fallout. Skills and Leveling. I'm currently torn between a few different leveling mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. . My favorite is Attribute Progression Redesign. changing the load order (don't use MO2) creating a bashed patch (instructions in Through the Valleys) to make all your mods play nicely together. Wrye Bash (run through MO2) is mainly for. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Uploaded: 23 May 2019 . Last updated 06 July 2019 3:05AM. attribute progression redesign in my opinion. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. Attribute Bonus Skill Tree Progression; Body +2 Max Health per Attribute Point: Skills in this Attribute focus on proficiency with Shotguns, Light Machine Guns, and Blunt weapons. File size. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. Through the Valleys v2. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. However, I fear that. Summary: Redesigning user interfaces on the basis of user testing can substantially improve usability. im new to modding so i have no clue what mod could be doing this so i hope. I'm looking to start a new Oblivion playthrough. Normally I would recommend Oblivion Scaling Unclusterfucked, but I've seen complaints that this mod goes overboard and makes very. Created by Jake Alaimo . My favorite is Attribute Progression Redesign. Typically unwise to uninstall mods mid playthrough. Virus scan. My take on disincentivizing min-maxing approaches to gameplay while also. CCCP is an MWSE leveling mod that implements most features of Galsiah's Character Development, with a few adjustments. Better Dungeons : as described. Attribute Progression Redesign at Oblivion Nexus - mods and community. #2. I recommend Customizable Magic Progression to just solve the magic part. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. (keyboard, not needed on controller) SD Skill Diary. Media . I'm a bit of a heretic in that I think it's fine to use a few mods other than Unofficial Patches in a first playthrough. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Some mods i highly recommend you for a vanilla friendly fixed experience: • Unofficial Patches • Maskar Unarmored Skill • Attribute Progression Redesign • Simply Better Inventory • Just a Bigger Map • Balanced Unleveled. Your "racial attributes" for the purposes of the mod's calculations are just whatever attributes. Mixing them would be a bad idea. Most of those methods also significantly. Original upload 23 May 2019 5:09PM. 2] to Attribute Progression Redesign 04 July 2019, 3:11AM JakeAlaimo changed some attributes to Attribute Progression Redesign : File 'Attribute Progression Redesign v1. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Virus scan. Stay tuned for future coverage of Cyberpunk 2077,. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. . Okay, thanks, I'll check it out. ReplyAttribute progression redesign. While you still have the basic attributes (Body, Reflexes, Technical, Intelligence, and Cool) to pump points into. Attribute Progression Redesign. Book Of Scrolls: Vanilla scrolls kind of suck. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. My newfound enthusiasm for Cyberpunk 2077 starts with the new progression system. This user has not added anything about themselves. However, I fear that. Attribute Progression Redesign is the best leveling mod to make the vanilla system better. 1. Business, Economics, and Finance. Just started a fresh character. Original upload 23 May 2019 5:09PM. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance of the game. Oblivion XP - 無料・ダウンロード. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. Uploaded: 23 May 2019 . Ascension itself only affects game settings and leveled lists for the most part but it goes with Balanced NPC Level Caps and Balanced Creature Stats as well as Attribute Progression Redesign. Posted by 21 hours ago. Balanced NPC Level Cap. Uploaded by JakeAlaimo. Attribute Progression Redesign, which allows unused attribute bonuses to carry on to the next level up. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of. I would recommend using PushTheWinButton's Automatic Attributes or PistachioRaptor's Attribute Progression Redesign, depending on if you prefer an automatic system or something closer to vanilla but without all the nonsense. Page 18 of 57 - Ascension - Immersive Vanilla Overhaul - posted in File topics: Would have been nice if theres a comprehensive changelog that contains all the changes that was done by this mod, not just a vague statement in the mod description page that goes; All the changes made by this mod have been made to be consistent with the. In the long run its like garenteed +5 but you do need to grind the skills for each, but still can relax and play the game. I'm currently torn between a few different leveling mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Grind less! Get Skill Points from quests and exploring, then spend them to increase skill levels. I also recommend Dynamic Combat Overhaul. I was like "well, ♥♥♥♥. Virus scan. Created by Jake Alaimo . You’ll enjoy it more that way. home Oblivion. Specifically the guide uses Ascension + Balanced Creature Stats + Balanced NPC Level Caps + Balanced Unleveled Quest Rewards + Attribute Progression Redesign if you don't want the whole thing. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Use it with Balanced NPC Level Caps, Balanced Creature Stats, Balanced Unleveled Items, and Attribute Progression Redesign and the leveling problem in Oblivion is pretty much 100% fixed. . There is Attribute Progression Redesign (best and fair), Automatic Attribute (more fluid leveling) or +5 Attribute Level Up (cheat but kinda fair). Virus scan. Dynamic Oblivion Combat v2. How can i tell if realistic leveling is working?Still best paired with the leveling mod of your choice (TtVs uses Attribute Progression Redesign, which I also really like since it's basically a more forgiving/less grindy vanilla. Created by Jake Alaimo . My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. Curse of Hircine Resurrected. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Balanced Unleveled Rewards. Choose download type Free I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside most of PushTheWinButton's mods that deal with creature and npc levels, etc for a less frustrating end game difficulty spike/damage sponges. Now I'm testing Attribute Progression Redesign, which is way simpler and keeps the vanilla leveling, just allowing you to carry over your bonus stats to later levels. Worth pointing out that his Real. zip (Attribute Progression Redesign v1. Keeps the flavor of the original system, lets any unused attribute bonuses carry over to the next level. I've used them alongside several other gameplay mods (ala No Obsolete Loot and Enemies, Attribute Progression Redesign, Practical Training, AULIAS, etc. I used to use oblivion XP all of the time. Attribute Progression Redesign [Oblivion Mod] - YouTube. Follow. Original upload 23 May 2019 5:09PM. The first makes unused attribute bonuses rollover into the next level, and the second adds a book that. Last updated 06 July 2019 3:05AM. I'm currently torn between a few different leveling mods. Regardless I'd honestly recommend neither. 1. You can use __init__ (), which will automatically run as soon as the class is instantiated (i. Feel free to remove the `allow-scripts` from the sandbox attribute. Unique DLs-- Total DLs-- Total views-- Version. Applies to melee, unarmed, spells, staves, and bows regardless of skill level. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. Attribute progression redesign. SM DLC Plugin Refurbish. NothingReasonable • 2 yr. Collections . - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. And also, I seem to be able to level up multiple times now right after each other. 2-49385-1-2-1562378719. Unused attribute points carry over to your next level. Through the Valleys is a lightweight but comprehensive overhaul of Oblivion tailored to provide a stable, high performing, and most importantly fun, vanilla+ experience. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. Also, check out attribute progression redesign. Use Wrye Bash and Oblivion Mod Manager. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI would like to start playing Oblivion again. Unused attribute points carry over to your next level. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla. So you get a level, you see +3 agility but you pick other attributes - next level up you will have those. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. With this mod, any attribute points you don't spend at level up are carried over to the next one. Crash on loads (Through the Valleys) - posted in Oblivion Technical Support: Hey. Endorsements. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. to make it not require micromanaging. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. help creating a bit more stable modlist. ShortRange. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. Unique DLs-- Total DLs-- Total views-- Version. I was like "well, ♥♥♥♥. #118986338, #119055833, #119059348, #119097113 are all replies on the same post. Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. I used those on my last playthrough and it worked really well. To the maximum of plus five as is in the vanilla game. My personal reccomendations are MOO and Attribute Progression Redesign. User images. report. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. Feel free to remove the `allow-scripts` from the sandbox attribute. Unused attribute points carry over to your next level. However, I fear that. This mod changes leveling and attribute advances to be more realistic and provide better game play. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Spoiler YoungSquad wrote: Can I still got multiplier from minor skills alfter I reach 10/10 main skills and got level up sign? In vanilla oblivion if you got 9/10 you still can change multipliers, but if you reach 10/10, skill multiplier is locked. It allows your unused attribute bonuses to carry over to. Balanced Creature Stats - Fixed Level Scaling. Vanilla leveling is bad, yes. So, in my view, mods that give you +5 every level for every attribute are too strong and this is a mild version of it: it remembers the points that you haven't used at level up. Ascention. Not necessarily recommended to use with the guide/Ascension but it seems to work fine.